Ultimate Tower Defense: Autofish, Teleports & More Direct
: These are located throughout the lobby. Stepping on them instantly transports you to specific areas like Classic , Infinite , Dungeons , or Raids .
: A quick teleport to the classic map area (top left of the screen) is often required for early Guidebook quests. Level Requirements : Dungeons : Teleport unlocks at Level 70 . Raids & Trading : Teleport unlocks at Level 100 . 💎 Essential Update 49.1 Features Ultimate Tower Defense: AutoFish, Teleports & More
: Diminishing returns (DR) now apply to Crit Chance (50% cap) and Range (75 range cap), preventing units from becoming game-breakingly overpowered. : These are located throughout the lobby
Fishing is no longer just a side activity; it is a primary way to grind materials, gems, and blueprints for high-tier artifacts. Level Requirements : Dungeons : Teleport unlocks at Level 70
The new teleport system has replaced the old elevators to make navigating the massive lobby and joining specific game modes much faster.
: Many guidebook chapters (like Chapter 3) require fishing a set number of times to unlock massive gold and gem rewards. 🌀 Teleports & Navigation
: Yields elemental orbs, blueprints, and materials for crafting powerful unit-buffing artifacts.