Unlike traditional games where players seek power and mastery, That Dragon, Cancer intentionally frustrates agency.
Mechanical sequences, like a racing minigame in a hospital corridor, serve as symbolic representations of the grueling and often repetitive nature of long-term medical treatment. 2. A Study of Faith and Doubt That Dragon Cancer
Players engage in mundane tasks—pushing Joel on a swing or feeding ducks—but are eventually met with scenarios where their actions have no impact, such as trying to soothe a crying, inconsolable Joel in a hospital room. Unlike traditional games where players seek power and