Mod Menu — Tag Crespo
: While the player is in a vehicle and moving, the script continuously spawns fire particles at the vehicle's rear wheels.
bool ghostRiderActive = false; // Inside your menu's tick/update loop void OnTick() { if (ghostRiderActive && Game.Player.Character.IsInVehicle()) { Vehicle veh = Game.Player.Character.CurrentVehicle; // Disable fire damage to current car Function.Call(Hash.SET_ENTITY_PROOFS, veh, false, true, false, false, false, false, false, false); // Spawn fire at rear wheels Vector3 rearLeft = veh.GetBoneCoord("wheel_lr"); Vector3 rearRight = veh.GetBoneCoord("wheel_rr"); World.AddExplosion(rearLeft, ExplosionType.Flame, 0.1f, 0.0f); World.AddExplosion(rearRight, ExplosionType.Flame, 0.1f, 0.0f); } } Use code with caution. Copied to clipboard How to Implement
Creating a "feature" for a mod menu like involves defining the logic (what it does) and then writing the code to execute that logic within the game's framework. Proposed Feature: "Ghost Rider Trails" Tag Crespo mod menu
: Drag the compiled file into your GTA V directory and press the activation key (usually F8 for many menus) to test. Make GTA V Mods! #4 [A]: Using NativeUI to make Mod Menus!
: Use Visual Studio to compile your project into a .dll or .asi file. : While the player is in a vehicle
This feature would cause your vehicle to leave a trail of fire behind it as you drive, similar to the Ghost Rider character. 1. The Logic
: If you are modifying the Tag Crespo menu specifically, you need its source code. Many creators host these on GitHub. Proposed Feature: "Ghost Rider Trails" : Drag the
: Use a library like NativeUI or LemonUI to add the toggle to the visual menu.