💡 : Don't try to write every possible ending at once. Build the riskiest part first—the core loop—to see if the story actually feels good to play before expanding. If you're comfortable sharing,
"Select Game" isn't a single official title, but rather a broader concept for (like Choose Your Own Adventure, Visual Novels, or Narrative RPGs). Writing a deep guide for this genre requires balancing player freedom with a structured story. 1. The Core Narrative Loop Select Game
: A specialized scripting language designed for interactive branching dialogue. It has a plugin for the Godot engine. đź’ˇ : Don't try to write every possible ending at once
: Track player decisions using "flags" or "variables." If a player was rude to a guard in Act 1, that guard should remember it in Act 3. Writing a deep guide for this genre requires