Since the game involves many characters and "seeds," allowing the player to customize the skills or traits of their subordinates would increase replayability.
A separate UI menu where you assign "Seeds" (units) to regional tasks like "Sabotage Trade" or "Spread Rumors."
To add more depth to the world-map gameplay, you could implement a system where the player dispatches hired hands or corrupted servants to handle side-missions.
Use a variable-check during scene transitions to swap background assets or dialogue snippets based on a Corruption Threshold . 3. "Trait Infusion" (Character Progression)
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