local bridge = workspace:WaitForChild("GlassBridge") -- Loop through each pair (assuming they are grouped) for _, step in pairs(bridge:GetChildren()) do local panels = step:GetChildren() -- Randomly pick one panel to be the "fake" one local fakePanel = panels[math.random(1, #panels)] fakePanel.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then -- Make the glass disappear and let the player fall fakePanel.Transparency = 1 fakePanel.CanCollide = false -- Optional: Eliminate the player immediately humanoid.Health = 0 end end) end Use code with caution. Copied to clipboard Pro Tips for an "Impossible" Vibe
: Use meshes with intentionally removed faces to create a "one-way glass" effect where players can see through from one side but not the other. Roblox Script -- Impossible Glass Bridge Obby! ...
Inside, create pairs of parts named "Panel1" and "Panel2" for each step. Ensure all parts are so they don't fall. Ensure all parts are so they don't fall
Place this script in ServerScriptService to randomly choose one breakable panel in every pair. One panel will be "tempered" (safe), while the
The most efficient way to build this is by grouping pairs of glass panels together. One panel will be "tempered" (safe), while the other is "fragile" (breakable). Create a model named GlassBridge .