Instead of buying weapons, players collect skill points to purchase upgrades like increased firearm damage or faster reload speeds.

Unlike earlier titles, players can finally move and shoot simultaneously. The game also introduced a deep melee system with unique moves for every character.

Physical attacks and "Quick Shots" consume a stamina bar, requiring tactical management during combat.

Up to four players can occasionally play together when campaigns intersect at specific story points.

Closest to "classic" horror, focusing on a zombie outbreak in Tall Oaks and the assassination of the U.S. President.

Resident Evil 6 (biohazard 6) ❲OFFICIAL Playbook❳

Instead of buying weapons, players collect skill points to purchase upgrades like increased firearm damage or faster reload speeds.

Unlike earlier titles, players can finally move and shoot simultaneously. The game also introduced a deep melee system with unique moves for every character.

Physical attacks and "Quick Shots" consume a stamina bar, requiring tactical management during combat.

Up to four players can occasionally play together when campaigns intersect at specific story points.

Closest to "classic" horror, focusing on a zombie outbreak in Tall Oaks and the assassination of the U.S. President.