Point & Click Instant
Developed from text adventures (like Zork ) that required players to type commands. Early graphical adventures such as Mystery House (1980) eventually led to the classic point-and-click interface.
Players collect items and must figure out how to use them—often in creative or non-obvious ways—to overcome obstacles. Point & Click
Conversing with non-player characters (NPCs) often involves choosing from various dialogue options to gain information or influence the story. Genre Evolution Developed from text adventures (like Zork ) that