
TrainYourEars EQ Edition is an ear training software for Mac and PC designed to help you understand equalisers and frequencies like never before.

It speeds up your learning process exposing you to hundreds of random equalizations you have to guess. If you are wrong, it will let you know “how wrong”, and it will let you hear both your guess and the correct answer.
In no time you will develop a frequency memory which will allow you to connect the sound you imagine in your head with the parameters you need to dial, quickly and easily than ever.

It has a brand new training method. Instead of guessing, you have to make corrections while you hear the result.
The person who suggested this method to us in the first place was Bob Katz, a renowned mastering guru. We tested it, we loved it, so here it is for all you to enjoy!
Besides it has a new, modern and clean interface, a new assisted training screen, a new exercise designer, it supports other languages, and many other features.
The ability to connect what is in your mind with the appropriate parameters you have to dial to get that sound is not an easy task. The steps involved should be:
Sometimes people get lost in the translation step and start turning knobs without confidence. The more you work, the better you understand what those knobs really do, but it is a slow process.
People excel in this matter after many years, because they have learned experimenting with lots of different processes applied to lots of different sources. The purpose of this training is to open your ears to what each frequency sounds like and reduce the amount of time needed to acquire this knowledge.
In 15 minutes you can guess or correct 100 random equalisations, so training every day for a few weeks is equivalent to accumulating the experience of many years.
First, you load the music you want to train with:

Then, you choose an exercise or design a new one:

And finally, train your ears with one of these two methods!


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The game's primary appeal lies in its "adaptive swashbuckling" combat. Unlike many standard action titles of its era, At World's End emphasizes flamboyant creativity and acrobatic swordplay. Players must use their wits—much like Jack Sparrow himself—to navigate treacherous environments, solve puzzles, and fend off the British Navy and cursed creatures. A key feature is the "Fame" system, where Jack’s notoriety increases based on his daring exploits, unlocking new moves and secret items as he strikes fear into his enemies.
Pirates of the Caribbean: At World's End may not have redefined the action genre, but it successfully captured the "spirit of the pirate" that fans loved. By blending intense dueling with cinematic storytelling, it remains a nostalgic piece of gaming history for those who wish to sail the Caribbean from the safety of their desktop. Disney Pirates of the Caribbean: At Worlds End en Steam
Released during the Windows XP era, the game was designed to be accessible on modest hardware. The recommended system requirements include a 2 GHz processor, 512 MB of RAM, and a DirectX 9.0c compatible video card. While it remains available on platforms like Steam , modern players often encounter resolution issues or controller compatibility bugs on Windows 10 and 11. Community tools, such as resolution patchers, are frequently used to adapt the game for 1440p or 4K displays.
For those looking to experience the game today, it is still officially sold through digital retailers like Steam . However, as an older title, it has also become a subject of digital preservation. The full PC ISO has been archived on sites like the Internet Archive , which serves as a resource for those interested in the game's history or seeking "abandonware" versions when official support is lacking.
The following essay explores the 2007 video game Pirates of the Caribbean: At World's End , focusing on its gameplay, legacy, and accessibility.
The Pirates of the Caribbean franchise is synonymous with high-seas adventure, eccentric characters, and supernatural intrigue. While the films dominated the box office, the 2007 companion game, , aimed to bring that cinematic thrill to home computers. Published by Disney Interactive Studios, the game serves as a bridge between the second and third films, allowing players to step into the boots of iconic characters like Captain Jack Sparrow, Will Turner, and Elizabeth Swann. Gameplay Mechanics and Narrative
The game's primary appeal lies in its "adaptive swashbuckling" combat. Unlike many standard action titles of its era, At World's End emphasizes flamboyant creativity and acrobatic swordplay. Players must use their wits—much like Jack Sparrow himself—to navigate treacherous environments, solve puzzles, and fend off the British Navy and cursed creatures. A key feature is the "Fame" system, where Jack’s notoriety increases based on his daring exploits, unlocking new moves and secret items as he strikes fear into his enemies.
Pirates of the Caribbean: At World's End may not have redefined the action genre, but it successfully captured the "spirit of the pirate" that fans loved. By blending intense dueling with cinematic storytelling, it remains a nostalgic piece of gaming history for those who wish to sail the Caribbean from the safety of their desktop. Disney Pirates of the Caribbean: At Worlds End en Steam The game's primary appeal lies in its "adaptive
Released during the Windows XP era, the game was designed to be accessible on modest hardware. The recommended system requirements include a 2 GHz processor, 512 MB of RAM, and a DirectX 9.0c compatible video card. While it remains available on platforms like Steam , modern players often encounter resolution issues or controller compatibility bugs on Windows 10 and 11. Community tools, such as resolution patchers, are frequently used to adapt the game for 1440p or 4K displays. A key feature is the "Fame" system, where
For those looking to experience the game today, it is still officially sold through digital retailers like Steam . However, as an older title, it has also become a subject of digital preservation. The full PC ISO has been archived on sites like the Internet Archive , which serves as a resource for those interested in the game's history or seeking "abandonware" versions when official support is lacking. Disney Pirates of the Caribbean: At Worlds End
The following essay explores the 2007 video game Pirates of the Caribbean: At World's End , focusing on its gameplay, legacy, and accessibility.
The Pirates of the Caribbean franchise is synonymous with high-seas adventure, eccentric characters, and supernatural intrigue. While the films dominated the box office, the 2007 companion game, , aimed to bring that cinematic thrill to home computers. Published by Disney Interactive Studios, the game serves as a bridge between the second and third films, allowing players to step into the boots of iconic characters like Captain Jack Sparrow, Will Turner, and Elizabeth Swann. Gameplay Mechanics and Narrative
Final price was 89€, but the 49€ launch offer was such a success that we sold twice as many as we expected.
After a lot of thought we decided to keep this reduced price forever :)
Thanks to all the people who has supported this project so far and made this possible!


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