: High stress unlocks "Panic" responses—erratic or aggressive dialogue options that aren't available when calm.
If you'd like, I can help you draft the for this mechanic or create a narrative scene showing it in action. PanicDiet_Final.zip
: Physical actions (like running or hiding) consume more energy when the character is in a "Panicked" state. How it impacts gameplay PanicDiet_Final.zip
: Audio may become muffled or high-pitched, and background objects might subtly shift or disappear to mimic paranoia. PanicDiet_Final.zip