: Persuading and "converting" various female characters, often high school students, to join the cult.
If you are looking for a short narrative piece or creative summary based on this theme, here is a conceptual "blurb": [NCP]_Harem_Haramase_Kyoudan_2___Kyouso_ni_Natt...
"In the shadows of the city, a new power rises. You are the chosen one—the Prophet of a hidden faith destined to unite the lost. Starting with nothing but your charisma and a vision, you begin to gather followers from the local academy. What starts as a small circle of 'believers' soon expands into a devoted harem. As the Guru, your word is law, your touch is a blessing, and your mission is to ensure the legacy of your cult is carried on through generations of dedicated disciples." Starting with nothing but your charisma and a
: Overseeing the cult's growth, influence, and the "indoctrination" of its members. In this sequel, the player assumes the role
In this sequel, the player assumes the role of a cult leader (Kyouso). The gameplay typically revolves around: