Highlights other players or rare boss spawns using Highlight objects or BillboardGuis . 4. Technical Structure (Example Snippet)

Essential for navigating the map quickly without getting stuck on buildings.

Group features into "Main," "Combat," "Teleports," and "Settings."

-- Conceptual Auto-Farm Logic local Player = game.Players.LocalPlayer local Root = Player.Character.HumanoidRootPart _G.AutoFarm = true -- Toggle variable task.spawn(function() while _G.AutoFarm do task.wait() local Target = GetClosestNPC() -- Function to find nearest quest mob if Target and Target:FindFirstChild("HumanoidRootPart") then -- Teleport slightly above target to avoid hits Root.CFrame = Target.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0) -- Fire the attack remote (example name) game:GetService("ReplicatedStorage").Remotes.Attack:FireServer() end end end) Use code with caution. Copied to clipboard 5. UI Customization (Xenors Style)

The most critical feature. It should automatically take quests and teleport to/attack the designated NPCs.