It often serves as the core script for the game’s main menu system, handling the server browser, settings, and player models.
Definitions for how elements like buttons, sliders, and checkboxes appear on screen. Menu.lua
In coding environments like NvChad , it manages context menus for quick actions and terminal options. Core Components A standard menu.lua file usually contains three main parts: It often serves as the core script for
Many developers use Lua for menus to avoid the performance overhead of HTML-based interfaces. handling the server browser
Tables containing menu items, labels, and associated values.
Logic that executes when a user interacts with a menu item (e.g., on_click events). Technical Details