Set in the near-future city of , the narrative is a "rags-to-riches" tale of artistic rebellion:
Similar to Prince of Persia , the game requires players to scale billboards, bridges, and subways to reach high-stakes "sweet spots". Marc Ecko’s Getting Up: Contents Under Pressure...
The game blends three distinct styles of gameplay into a cohesive "urban survival" experience: Set in the near-future city of , the