An Android version titled Solitude and an iOS port were released, though the iOS version was later removed.

The game emphasizes a thick, tense atmosphere over traditional combat, using jump scares and environmental storytelling.

The house defies spatial logic, changing its layout as players turn the camera or walk through doors.

The protagonist driven by an obsessive and macabre need to finish his final painting.

The game features three main endings based on player choices and the items collected during the journey:

He finishes a self-portrait and achieves a sense of artistic fulfillment.