: You can swap these roles mid-level using "Sync Stations," keeping the gameplay fresh. Other quick feature ideas:
: A high-risk feature where the entire team shares one health pool. If one person takes damage, everyone feels it, forcing high-skill players to protect beginners more aggressively.
can see enemies and traps but sees the environment as a void or wireframe.
: It moves beyond just "shooting things together" and requires constant verbal coordination.