Ionut_eduardo_noris_gagicar_ca_asa_vreau_eu_off... «2025-2027»
The findings of this study are consistent with previous research on gamification in education. However, the study also highlights the challenges and limitations of implementing gamification in online learning environments. For example, educators need to carefully design and balance game elements to avoid overemphasizing competition or creating unnecessary stress.
The rise of online learning environments has led to an increased interest in innovative strategies to enhance student engagement and motivation. Gamification, the use of game design elements in non-game contexts, has emerged as a promising approach. By incorporating game-like features, such as points, badges, and leaderboards, educators aim to create more interactive and immersive learning experiences. ionut_eduardo_noris_gagicar_ca_asa_vreau_eu_off...
Deci, E. L., & Ryan, R. M. (2000). The "what" and "why" of goal pursuit: A self-determination theory perspective. Psychological Inquiry, 11(4), 227-268. The findings of this study are consistent with