I Was A Teenage Exocolonist [0100808018268800][... 🔥

Your daily activities, from working in the supply depot to surveying dangerous valleys, determine your career path. Memories as Mechanics

I Was a Teenage Exocolonist is a narrative-driven RPG that blends life simulation, card-based battling, and a high-stakes time-loop mechanic. Developed by Northway Games and published by Finji, the game tasks you with surviving ten pivotal years—ages 10 to 20—on the alien planet Vertumna. 🚀 Life on Vertumna

The narrative shifts based on your skills and past decisions. I Was a Teenage Exocolonist [0100808018268800][...

Your deck is literally your "memories." Every major life event adds a new card to your hand.

Despite its vibrant art style, the game tackles heavy themes including colonialism, famine, and political extremism. Review — I was a Teenage Exocolonist - Geeks Under Grace Your daily activities, from working in the supply

The "combat" in Exocolonist is actually a card game based loosely on poker rules.

A single run takes about 12 hours, but seeing everything can take upwards of 100 hours. 🫂 Relationships and Hard Truths 🚀 Life on Vertumna The narrative shifts based

You can focus on Mental (Biology, Engineering), Social (Empathy, Persuasion), or Physical (Toughness, Bravery) traits.

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