Hitlogs.lua < HIGH-QUALITY >

: Programming the text to disappear after a few seconds (e.g., 5s) so the screen stays clean. 💻 Basic Logic Example

: Defining x and y coordinates so the logs don't block your crosshair. hitlogs.lua

: Use the Callbacks.Register (or equivalent) to link your function to the game’s damage event. : Programming the text to disappear after a few seconds (e

Crosshair hitlog.lua - fakeangle/gamesense_workshop_dump - GitHub hitlogs.lua