Hitlogs.lua < HIGH-QUALITY >
: Programming the text to disappear after a few seconds (e.g., 5s) so the screen stays clean. 💻 Basic Logic Example
: Defining x and y coordinates so the logs don't block your crosshair. hitlogs.lua
: Use the Callbacks.Register (or equivalent) to link your function to the game’s damage event. : Programming the text to disappear after a few seconds (e
Crosshair hitlog.lua - fakeangle/gamesense_workshop_dump - GitHub hitlogs.lua