Game Design: Theory & Practice 2nd Edition -

: "The player never touches the ground unless they want to."

: Iterate on the basic feel and spatial layout. Game Design: Theory & Practice 2nd Edition

: Sam fires a magnetic tether. It only sticks to metallic "Retro-Tech" surfaces. While tethered, Sam’s momentum is preserved, allowing for wide swings. : "The player never touches the ground unless they want to