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A few Sim-weeks later, Elias noticed a notification: the Caliente household had a new addition. Then another popped up for the Pancakes. The mod had removed the invisible barriers, allowing the townies to make their own choices, fall in love, and continue their legacies without Elias having to micromanage every single romantic interaction.

: It allows players to encourage "non-active" Sims (NPCs) to breed or have babies, even if they aren't part of the currently played household.

In his game, the neighborhood had grown stagnant. The Goths were aging, the Landgraabs were reclusive, and the streets were filled with elderly Sims who never seemed to have children. He needed the town to feel alive again.

: The mod often adjusts the game's internal success percentages for breeding, sometimes allowing for immediate retries without the standard 24-hour wait.

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