Ezcs -
As a typical ECS-style framework, it likely follows the standard structural breakdown:
Unlike standard ECS implementations that prioritize raw performance benchmarks (like Unity's DOTS), EasyCS focuses on —the speed at which a developer can write, maintain, and scale game logic without the steep learning curve typically associated with data-oriented design. It allows developers to separate data from logic using familiar tools like ScriptableObjects. Key Philosophy As a typical ECS-style framework, it likely follows
: The project is open-source and hosted on the Watcher3056/EasyCS GitHub repository . As a typical ECS-style framework
Building an ECS #1: Types, Hierarchies and Prefabs - Sander Mertens As a typical ECS-style framework, it likely follows
: A detailed introduction is available on Medium by the author, Vladyslav Vlasov.
For developers looking to integrate or explore the framework: