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: This build introduced critical adjustments to the "Heroism" system to prevent extreme enemy power spikes.

: Increased the drop quantity of crafting fragments from 1 to 3 per drop.

: Improved NPC behavior to prevent "hitching" or freezing while they wait for specific ability assets to load. Build Overview Summary Feature Category Primary Changes Balance Heavy reduction in enemy HP/Damage scaling. Stability Added 5-slot automatic backup save system. Economy

: Removed common (grey) quality items from the drop pools of Normal, Elite, and Boss enemies to prioritize higher-tier rewards.

You can find more detailed documentation and community guides through the Dungeons of Sundaria Steam Community Hub or track technical version history on SteamDB . Dungeons of Sundaria - Steam Community

: A robust Backup Restore system was implemented to combat save data loss. The game now automatically maintains the last five restore points , triggered by major milestones like defeating bosses or reaching checkpoints. Loot and Progression Tuning :

: Reworked the encounter mechanics and reduced "push force" to make the fight more intelligible and less frustrating for players.

Standardized scaling across all difficulties, removing additional Heroism-based buffs specifically for and Nightmare modes.