: Any enemy hit is encased in a 450 health barrier for 5 seconds.
Damage is proportional to the barrier's remaining HP; if you don't shoot it at all, you take the full 300 damage.
Domina is designed as a close-to-mid-range tank with high sustainability. : A beam that deals 60 damage over time. Followed by a 60 damage hitscan shot. Headshot multiplier: 1.5x (max 90 damage). Health & Barrier :
: Domina fires a projectile that deals 75 impact damage.
: She restores health based on damage dealt (roughly 75% lifesteal).
: Her Ultimate projectile pierces enemies but is blocked by physical shields (like Reinhardt's) and D.Va's Defense Matrix.
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