Moving requires AP. Using movement skills like "Cloak and Dagger" (Scoundrel) or "Tactical Retreat" (Huntsman) is often more efficient than walking.
Combat is turn-based and revolves around the tactical management of Action Points (AP) and Armor. Divinity: Original Sin 2 – Definitive Edition [...
Focus your entire party's damage on one armor type (all physical or all magic) to disable enemies faster. Major Changes in the Definitive Edition Moving requires AP
Blocks Elemental damage and statuses like Frozen , Stunned , or Charmed . or Charmed .