
: The game featured a quasi-3D match engine with "Subbuteo-like" players. While it offered better visual feedback than text commentary, reviewers at GameSpot noted it could sometimes feel clunky with odd AI decisions.
: It introduced expanded team talks (pre-match, halftime, and full-time) and an opposition interaction board where you could target specific opposing players for rough treatment or psychological pressure. Championship Manager 2007
At the time of its release, CM 2007 was caught in a fierce rivalry with , the series created by the original CM developers who had split from Eidos years earlier. Championship Manager 2007 review | Eurogamer.net : The game featured a quasi-3D match engine
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