This archive contains the compiled executable and assets for a specific iteration of the game's testing phase. The "b" designation typically refers to a second "beta" iteration of the 1.0.5 branch, while the tag confirms that the build is compiled with internal debugging symbols enabled. Common Files in this Archive Captivity.exe: The main game executable.
Running the .exe as an administrator is often required for debug builds to properly access the Captivity_Data folder. Purpose of the Debug Build Captivity_v1.0.5bDebug.zip
Antivirus software often flags debug builds (especially the sqlite3.dll or Mono.Data.Sqlite.dll files) as false positives. It is recommended to disable antivirus temporarily while unpacking. This archive contains the compiled executable and assets
This version was primarily used to track errors related to save-state corruption and plugin failures that occurred in earlier versions like v1.0.1 and v1.0.2. It allows testers to provide logs that help the developer identify why the game might fail to connect to the xGameDB.db file. Running the
: Essential library for database connectivity. Known Issues & Troubleshooting
: Contains the core game assets and engine libraries.