: Implemented basic JSON-based save states for player progress.

: First point of contact; impacts initial "Prestige" rating. Standard Rooms : Basic revenue generators with low upkeep.

: Hire staff with varying stats (Charisma, Stamina, Skill).

: Added random daily events (e.g., health inspections, celebrity visits). 6. Development Roadmap

: Introduction of staff backstories and loyalty missions. v0.0.5 : Localization and steam achievements integration.

: Secondary revenue stream that increases customer wait-time tolerance. 5. Technical Implementation (v0.0.2 Changes)

: Invest revenue into better rooms, decor, and security to attract high-end clientele.

: Expansion of the "Heat" system and police negotiations.

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