: Implemented basic JSON-based save states for player progress.
: First point of contact; impacts initial "Prestige" rating. Standard Rooms : Basic revenue generators with low upkeep.
: Hire staff with varying stats (Charisma, Stamina, Skill).
: Added random daily events (e.g., health inspections, celebrity visits). 6. Development Roadmap
: Introduction of staff backstories and loyalty missions. v0.0.5 : Localization and steam achievements integration.
: Secondary revenue stream that increases customer wait-time tolerance. 5. Technical Implementation (v0.0.2 Changes)
: Invest revenue into better rooms, decor, and security to attract high-end clientele.
: Expansion of the "Heat" system and police negotiations.