Ah_eto_bleh_guilty_gear_strive_animation
: Avoiding the "floaty" look of standard 3D animation by snapping between keyframes.
: Using a lower frame rate (often 8–12 fps) to mimic traditional 2D anime, even though the models are 3D. ah_eto_bleh_guilty_gear_strive_animation
: Utilizing heavy inner lines and "ink" outlines that change thickness based on perspective. Community Resources : Avoiding the "floaty" look of standard 3D
If you are looking to create your own version of this animation, there are community-shared resources available: there are community-shared resources available: